Felicine
Felicine Traits
- Ability Scores : +1 to Dex, +1 to Charisma
- Darkvision
- Soft footed : Proficient in Stealth
- Natural Weapon : Unarmed attacks start out at 1d4. If they gain a feat as a monk or other class, they learn to hone their natural ability and excel past their peers in unarmed combat. In these cases, they earn the next die higher than that class feature.
Alignment
Not inheriently evil or good. Their intentions sway across the board and their tempermental nature has them lean more towards a chaotic personality.
Speed
Swift on their feet, their standard movment is 35feet.
Subraces
#### Tiger
+1 Str, +1 Int
Advantage on Steath checks in wooded areas
#### Lion
+1 Str, +1 Wis
Intimidating roar : As an action, they can let out a ferocious roar that puts terror into the hearts of
#### Panther
+1 Str, +1 Dex
Advantage on Steath Checks at night or in dark areas
#### Lynx
+1 Con, +1 Int
Advantage in Stealth Checks in Mountainous areas
#### Cheetah
+1 Dex, +1 Wis
Leaning towards speed rather than stealth, they gain an extra 10 foot per round
#### Puma
#### Ocelot
#### Cerval
#### Feligrou (House cat)
+1 Dex, +1 Cha
Advantage on Stealth Checks in Urban Areas
Naturally Stealthy. You can attempt to hide even when you are obscured only by a creature that is at least one size larger than you.