Mustelids
Mustelids are not sociable and stay to themselves, often prefer being hermits. They befriend gnomes due to shared interest in shiny constructs, philosophy, and shared laughs. However, where gnomes like to create constructs, Mustelid love to dismantle constructs in favor of more pieces. Gnomes and Mustelid have commonalities, but are different enough to be stalwart friends.
Mustelids prefer their privacy and enjoy their private property and possessions, being fairly stubborn. For this, they are somewhat distrustful of other Mustelids as well as Dwarves. Almost as a rule, they also avoid larger governments and establishments that tell them how to live.
Small farms, ranches, and private hunting grounds either above or below the surface are the main thoroughfair of Mustelidae.
Mustelid Traits
- Dark vision - Accustomed to hunting underground, they gain average dark vision for up to 60'
- War Dance - As an action during combat, Mustelids can perform a war dance by placing all fours on the ground and jumping wildly around the battlefield. This befuddles the target enemy, (and any enemy within 10 feet and facing the player) giving it a disadvantage on any action taken during the enemy's next turn. For up to one minute after this dance, the mustelid is immune to being frightened and gains temporary hitpoints equal to half their hit die.
- Sleep of Death - Mustelids get a full Long Rest from a 4-hour, very deep slumber. This slumber is so deep it is often mistaken for death, due to the extremely shallow breathing, low heartrate, and sometimes with the eyes completely open and unalert. During this time they are completely unaware and are hard to be awoken. If battle starts during this time, they have to make a Wisdom check at a disadvantage. If successful, they immediately wake for combat, if not, they are awoken on the next turn and have last initiative. On top of this, they need another 8 hours of lighter sleep.
- Hunter and the Hunted - Mustelids are both prey and predator, and are always needing to be on their feet, and thus gain advantage on initiative rolls and +2 on intimidation checks vs small and tiny creatures.
- Bite - reach 5ft, one target. 1d4 piercing damage.
Age & Size
Mustelids tend to live to 60-70 years of age and grow to 2 to 3.5 feet tall. At 12 years of age, they reach maturity and are considered to be adults. At 25 they typically move away from home to find their own dwellings to settle down. They are on average between 22 and 38 pounds. You are considered small.
Alignment
while on average, they never lean towards one side or the other. They do have a mischevious way about them that tend to be more Chaotic.
Speed
25 foot walking speed, but have a slinking speed of 30 foot.
Languages
Due to shared interests of their underground Gnome friends, the Mustelid gain Common and Gnomish as proficient languages.
Subraces
#### Ferret
#### Stoat (Ermine)
#### Polecat
#### Weasals
#### Mink
Other obscure nationalities.
#### Martens
#### Skunks
#### Zorilla
#### Kolinsky
#### Grison - Grisons tend to be more sociable.